![]() ![]() The fact that MultiVersus is still technically in an open beta state where features of the game aren't finished throws a wrench in there too. That's much closer to what we're seeing with MVS' numbers compared to our usual fighting affairs, but there's still a noticeable gap there (though again that's comparing weeks to whole months, so it's not perfect either).Īs something of a new beast in the space of fighters, it's difficult to fully gauge what the current numbers mean about the game's trajectory. We did, however, attempt to draw some similarities between MVS and another f2p cross-platform game with a big initial push, Yu-Gi-Oh! Master Duel.įrom Master Duel's peak at 262,333 players on Steam through its second month, the game's average playerbase fell by around 67%. ![]() Those titles were full-priced $60 games, however, and MultiVersus is free-to-play and widely available for just about anyone to try - so it makes sense that more people would try MVS out when it was blowing up before dropping off after a few days / weeks.īrawlhalla, despite being free-to-play as well, isn't good for comparisons either because that game actually grew larger and larger over time. Other fighting games like Street Fighter 5 and Guilty Gear Strive both saw a drop of about 50% from their peaks through their second month. These comparisons won't be fully congruent since Steam Charts doesn't get that granular with data in titles that have been out for months / years, but it's the best we can do. It's just the level of how much MVS did go down that we're not as much used to seeing. Now, big player drops after the first month are expected in any video game that initially peaks at launch. The average MultiVersus peaks over the game's first week were a whopping 142,920 concurrent players, which means only about 20% of the amount of that crowd are continuing to regularly go online. That's still basically double the player count of the second-most popular fighter on Steam, Brawlhalla, but it does not stack up close to when it was breaking records a month ago. We ended up examining MultiVersus' performance on Steam over its first week after the open beta went live to all compared to this past week, and there've been some pretty significant changes.Įven with the release of Morty just days ago, MVS' daily peaks over the past week averaged around 29,608 users. It can help people who make content see what people are playing and catch on to cool, surprising games that may not be getting the attention they deserve on websites like this one.While we unfortunately can't access the player data of console users, Steam Charts thankfully allows us to get an idea of who is sticking around at least on PC / Steam. ![]() It's helpful for people who make and publish games to see what's doing well or isn't, maybe allowing them to fund games and genres they might not have previously planned to back. ![]() While you may not care much about this if you're not a numbers dork (like me, sorry), the real benefit of better data is that people who are can watch game sales trends with a little more accuracy and draw useful conclusions from it. Unfortunately, the overall monthly top-release harts are still ordered randomly, making it harder to pinpoint best-selling games month-to-month. All of this is done by revenue, so free-to-play games with microtransactions are included, and extra bits like DLC and season passes are factored in. You can also sort charts by region for regional best-sellers. There are also lists of the overall best-selling games right now and weekly top sellers by revenue, with an indication of changes to the chart from week to week, as well as how many weeks a game's been out, how much it costs, and whether or not it's on sale. The main page shows the top-selling games on Steam right now, as well as the most-played moment-to-moment by player count. ![]()
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